owenrudge.net
Home Age of Empires DesktopShots FreeDOS GEM OSPlus Transport Tycoon Utility Base Visual Basic
Owen's Locomotion Depot
The Ultimate Transport Tycoon Game Repository
 Home
   Site News
   News Archive
   Contact Me
 
 Game Info
   Overview
   Where To Get It
   Screenshots
   Features
   Industries
   Game Interface
 
 Strategy
   Tutorials
   Rail Networks
   Tips and Tricks
 
 AMI Trains
   AMI Donationware
   AMI Originals
   British Rail Set
   Chicago Locomotive Works
   Classic Mods
   Digidampfman
   DJC
   Jose
   LocoTrains
   NI Set
   PikkaRail
   Scenarios
   Seelenqueel
   Strongbow
   Tools
   Zeak
 
 Other Resources
   Downloads
   Links
   Loco Cache
   Forums
   Wiki
   Owen's TT Station
   owenrudge.net




Strategy
  Rail Networks: Terminus station layouts

Terminus stations are one-sided stations. Trains both enter and exit from the same side of the station. These stations are useful when space is tight - they are cheaper, but much slower. This is because only one train can use the entrance tracks at once, forcing the trains to wait for both entering and leaving trains. This can cause delays.
Below is the basic layout of a terminus station.

Signals next to the station must be two-way signals or you will experience problems. Use single direction signals to show which way the train must enter and leave the station.

Whilst maintaining the same system, there are varying ways that you can lay out the track leading to your terminus station. Below I have explained some of the best, although there are other designs which work just as well. Please note that these names are just made up, and are not necessarily what others in the community may refer to them as!

The Claw


This style of track is easy to build but requires extra space around the station. If you only have room to approach the station from the front, then this style will not work. If you can approach from the side, however, it can be very effective. This layout can be easily expanded to allow more platorms. Trains leave in the opposite direction that they entered, but this can be changed using the Double Claw, below.

The Double Claw


The track in this setup may look more cluttered, but enables you to let the trains approach and exit in the same direction. You can use any 2 types of curve in this layout, although the bigger ones work best due to speed limits. This layout can be easily expanded to allow more platorms.

The HXY Layout


This layout is named from the construction segments you use to create it. The junction allows a train to enter the station from the front and enter any platform it wishes without trouble. It is also quite compact but does not allow much room for expansion. If you try to make more than 4 platforms, things become much more complex and messy. Below you can see the 3 segments that make up the junction. Note: some bits will overlap, but I've included them all for the sake of a nice picture.

Thanks to all the people who sent pictures and comments. They were helpful in making this page.

Click here to return to the rail networks index.

 
Rudge HQ


Copyright © Owen Rudge 1999-2023. Portions copyright © Stephen Brandwood 2004-2005. All Rights Reserved. Hosted by Zernebok.